GamingVision
An accessibility tool for visually impaired gamers using computer vision, OCR, and text-to-speech. Supports per-game profiles with custom YOLO models.
I'm a developer focused on building tools and solutions for the visually impaired community. As someone who is visually impaired myself, I understand firsthand the challenges we face with technology and I'm committed to creating software that makes a real difference.
My work centers on accessibility-first development, screen reader compatibility, and high-contrast interfaces that prioritize function over form.
An accessibility tool for visually impaired gamers using computer vision, OCR, and text-to-speech. Supports per-game profiles with custom YOLO models.
Multi-camera live streaming system for Baja-style offroad racing with Starlink uplink, in-truck comms, and interactive YouTube broadcast.
A self-administered eye acuity tracking tool for Windows. Log results per eye, visualize trends over time, and export data to CSV.
Interview on the Living Free with RP podcast about my experiences with Retinitis Pigmentosa.
Interview on the inSight Out podcast with Matthew Reeves about navigating an engineering career and daily life with Retinitis Pigmentosa, the journey from hyper-independence to community, and building GamingVision.